Level HHR_DreamyTreewayA
LevelName = Dreamy Treeway
Act = 1
TypeOfLevel = Race
NumLaps = 5
SkyTexture = DRMTWSKY
Music = DREAME
Mobjscale = FRACUNIT/4
NoVisitNeeded = True

Level HHR_DreamyTreewayB
LevelName = Dreamy Treeway
Act = 2
TypeOfLevel = Race
NumLaps = 3
SkyTexture = DRMTWSKY
Music = DREEAM
Mobjscale = FRACUNIT/4
# NoVisitNeeded = True -- Changed for cerv.id
PositionMusic = DT2POS